C Code Vs Lua Code

A fast, minimalist, and remarkably extensible cross-platform text editor

  1. C Code Vs Lua Codes
  2. C Code Vs Lua Code
  3. C Code Vs Lua Code Examples
  4. C Code Vs Lua Code Roblox

Download (v11.1)

Nightly* Builds

Please donate or purchase the quick reference to help fund continuous development.

Features

Run code snippet or code file for multiple languages: C, C, Java, JavaScript, PHP, Python, Perl, Perl 6, Ruby, Go, Lua, Groovy, PowerShell, BAT/CMD.

Textadept is a fast, minimalist, and remarkably extensible cross-platform text editor.

Fast and Minimalist

Textadept’s user interface is sleek and simple. Relentlessly optimized for speed and minimalism over the years, the editor consists of less than 2000 lines of C code and less than 4000 lines of Lua code.

Cross Platform

Textadept runs on Windows, macOS, Linux, and BSD. It also has a terminal version, which is ideal for work on remote machines.

Remarkably Extensible

Textadept is an ideal editor for programmers who want endless extensibility without sacrificing speed or succumbing to code bloat and featuritis. The editor gives you complete control over the entire application using the Lua programming language. Everything from moving the caret to changing menus and key bindings on-the-fly to handling core events is possible. Its potential is vast.

Multiple Language Support

Being a programmer’s editor, Textadept excels at editing source code. It understands the syntax and structure of more than 100 different programming languages and recognizes hundreds of file types. Textadept uses this knowledge to make viewing and editing code faster and easier. It can also compile and run simple source files.

Unlimited Split Views

Both the graphical version and the terminal version of Textadept support unlimited vertical and horizontal view splitting, even of the same file.

Customizable Themes

Textadept uses themes to customize its look and feel. It comes with built-in light, dark, and terminal themes.

Code Autocompletion

Not only can Textadept autocomplete words in files, but it can also autocomplete symbols for programming languages and display API documentation.

Keyboard Driven

Textadept can be entirely keyboard driven. The editor defines key bindings for nearly every action. You can easily reassign existing bindings or create new ones. Keys may be chained together or grouped into language-specific keys or key modes.

Self Contained

Textadept’s binary packages are self-contained and need not be installed. No administrator privilages are required either.

Comprehensive Manual

Textadept comes with a comprehensive user manual in the application’s docs/ directory. It covers all of Textadept’s main features, including installation, usage, configuration, theming, scripting, and compilation.

Exhaustive API Documentation

Translator

Since Textadept is entirely scriptable with Lua, its API is heavily documented. This documentation is also located in docs/ and is the ultimate resource on scripting Textadept. (The editor’s Lua internals also provide abundant scripting examples.)

Quick Reference

This reference contains a wealth of knowledge on how to script and configure Textadept using Lua. It groups the editor’s rich API into a series of tasks in a convenient and easy-to-use manner. It serves as the perfect complement to Textadept’s Manual and API documentation.

Try It Yourself

C Code Vs Lua Codes

Learn even more about Textadept by downloading and trying it out yourself. If you’re not completely satisfied, contact us or e-mail me personally (orbitalquark.att.triplequasar.com). You may also fork the project, submit patches, or sponsor a feature. Textadept is 100% open source.

  • Textadept has a proven track record, with at least one release every 2 months for 8+ years and no signs of inactivity. Also, as an open-source project, the editor will never fade away.
  • Textadept is a real cross-platform desktop application, backed by a world-class editing engine that dozens of editors and IDEs have depended on for over 19 years.
  • Textadept is scriptable in a language that was carefully designed to run on any platform at high speed and with a minimal memory footprint. Lua is used everywhere from video games to embedded devices. It is easy to learn too!
  • Textadept is very resource efficient, consuming merely 15MB of RAM at startup and hardly any CPU while under load. Even with over 20 of its own source files open at once, Textadept does not exceed 20MB of RAM usage and has no input lag at all.
  • Textadept does not rely on external packages to provide its functionality and does not depend on a package ecosystem to thrive. The editor gives you plenty of the tools you need out of the box.
  • Textadept has sensible defaults and does not expect you to spend hours customizing it before you can start being productive.
  • With fewer than 30 main source files comprising roughly 6000 lines of heavily documented code, Textadept’s internals are remarkably easy to read, understand, keep track of, and extend to your liking.
  • Did you see that there is a terminal version in case you need to do work on a remote server?
  • Textadept does not track you. It does not attempt to connect to the internet. It is just a text editor.

FAQ · Credits

*Warning: nightly builds are untested, may have bugs, and are the absolute cutting-edge versions of Textadept. Do not use them in production, but for testing purposes only.

Zereo, I know this but this guy said he had this game running at a 60 fps cap and he said every second the game ran it would loose some FPS.
My game runs at only 20 fps but I don't know if it will be the same.
I really would prefer Ruby over Lua but people bash it for making them lose FPS each frame so I'm starting to doubt it.

As before use Ruby if you are more comfortable with it. As long as you are doing it right you should have no performance problems. He most likely didn't code the game right.
You have to realize people will always play favorites with they favorite languages. There will always be people that say Ruby sucks for this or Lua sucks for that. Ignore them and use what you feel like.
That's not what I mean. I have no problem with compiling, but I'm intergrating it with C++ and I don't want users to edit my source files, which will be read from the C++ .exe

C Code Vs Lua Code


http://stackoverflow.com/questions/239315/how-to-embed-ruby-in-c

C Code Vs Lua Code Examples


C Code Vs Lua Code Roblox

http://www.codeproject.com/Articles/11508/Integrating-Lua-into-C